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AI Insights · Timothy · January 2023

Top 5 Third Person Games on iOS in the US - Q4 2022

In Q4 2022, the top third-person games on iOS in the US saw varying trends in downloads, revenue, and active users. Significant fluctuations were observed across [Subway Surfers](https://app.sensortower.com/overview/512939461?country=US), [Stumble Guys](https://app.sensortower.com/overview/1541153375?country=US), [Going Balls](https://app.sensortower.com/overview/1499081620?country=US), [Tall Man Run](https://app.sensortower.com/overview/1599121822?country=US), and [PUBG MOBILE](https://app.sensortower.com/overview/1330123889?country=US).

Top 5 Third Person Games on iOS in the US - Q4 2022

In Q4 2022, the top five third-person games on iOS in the United States showed diverse performance trends in downloads, revenue, and active users. Data from Sensor Tower provides detailed insights into these metrics.

Subway Surfers experienced a notable increase in weekly downloads, peaking at approximately 339K in the final week of December. Weekly revenue saw fluctuations, with a high of around $53.6K in mid-October and a low of about $30.2K in early December. The app's active users displayed some variability, reaching over 10M in late September and ending the quarter with about 9.5M.

Stumble Guys faced a decline in weekly downloads, starting at around 288K in late September and dropping to approximately 180K by the end of December. Weekly revenue also saw a downward trend, beginning at over $1M and falling to about $268K. Active users decreased from 3M in late September to around 1.87M by the end of the quarter.

Going Balls had varying weekly downloads, peaking at 265K in late October and ending December with about 213K. Revenue trends showed an increase towards the end of the quarter, with earnings rising from $839 in late September to approximately $1.6K in the final week of December. Active users fluctuated, reaching a high of 380K in late October and ending the quarter at around 377K.

Tall Man Run saw its weekly downloads rise from 72K in late September to about 180K by the end of December. Weekly revenue also increased, with a notable rise from $650 in late September to approximately $1.4K in the final week of December. Active users saw a steady increase, peaking at around 439K in the last week of December.

PUBG MOBILE maintained steady weekly downloads, ranging from about 64K to 97K throughout the quarter. Revenue remained robust, peaking at approximately $2M in mid-October and ending December with around $1.87M. Active users showed a gradual increase, starting at 692K in late September and reaching about 748K by the end of December.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023